February 2020 Finals
11th November 2019 - 1st November 2020
02:00 AM - 02:00 AM
Match Frequency : Adhoc
1. Drivers are expected to race clean and respect the other drivers on the track.
2. Reckless driving will be penalised accordingly after the race.
3. Drivers are expected to obey track limits by keeping at least 1 wheel within the track limits. (Usually represented by white lines on the outside of the track.) Drivers will be warned and penalised by the Race admin at the end of the race after repeated offenses. Most games have this rule set into the game.
4. Race or match fixing is stricly prohibited and if found guilty, all parties involved will be banned permanently from any events hosted by Dominus Gaming.
5. Players must reside in South Africa to take part. Other countries will be included in future events.
1. All information about the current event's progress can be obtained through the Dominus Gaming's Discord server under the appropriate channel for this specific event. Drivers will receive an invite to the Discord channel once registered for a specific event.
2. Specific individual progress, such as driver/player promotions into different groups and classes will be sent via direct message on this website.
3. During leaderboard progression events such as this one, the leaderboards will be constantly updated after each round at the bottom of the event's page.
4. If a player has any disputes against other players or feels like another player is not abiding by Dominus Gaming's Terms and Conditions, they may create a support ticket here. An admin will get in contact with you as soon as possible.
5. If a player has any problems with website functionality or any other questions and/or problems, they may create a support ticket here.
6. If an event has prize money involved, any participants who have won prize money will be directly contacted by Dominus Gaming admin for information regarding payout. Information that will be request by admin are as follows, but is not limited to:
- Your Full name
- In-game name (Name used in the event)
- PayPal details
1. Unstable internet connections
If it is clear that a player is experiencing an unstable internet connection during a race, that player will be warned to fix his/her connection if it is causing a disruption to other players in the race.
If that player can not fix his/her internet connection, it will be as if he/she is experiencing a dangerous mechanical failure and he/she will be waved a black flag for that specific round.
2. Player Drops Connection
If a player drops connection or leaves the server during an event, it will be deemed as a mechanical failure and that player will recieve a DNF (Did Not Finish). The race will continue without him/her. However that player will still recieve points for that round and he/she will be allowed to join the next round, provided he/she has qualified.
3. Host/Server Drops Connection
If the race has been stopped due a server crash or disconnection of the host, the race will be rehosted under these conditions:
- The new lobby will have the remaining laps set before the disconnection happened. Eg: 30 lap race, server disconnection happened on lap 10. The race will be restarted with 20 laps remaining. Drivers who have dropped connection prior to the server drop will have another chance to join the race from the back of the grid.
- Each driver will be given a position by the race admin on which they must start the race. These positions will be based on your positions prior to when the server drop occured.
- Drivers who do not adhere to this rule will be penalised accordingly.
There will be no spectators allowed during these events except those assigned as Race Director and Broadcaster for the event. Spectators will be allowed and are encouraged to spectate the event via any of the platforms it is streamed on. Links to these streams will be posted in the Discord Server under the respective event's channel.
5. Race Incidents
A race incident is defined by, but is not limited to, the following:
- Two or more cars making contact with another. Rubbing is Racing so no actions will be taken towards minor contact between two or more cars unless a big enough advantage is gained by at least one of the drivers.
- If contact is made between two or more cars resulting in at least one car going off track and/or having recieved mechanical damage, the incident involving the said cars will be investigated and penalties will be given depending on the severity of the incident after the race.
-If it is found where one or more drivers purposely jeopardize the leaders of the championship in any way, whether it is, but not limited to, taking them off the track, damaging their cars etc. The user, if found guilty, will be suspended from any further events held by Dominus Gaming until further notice. The guilty party, if after numerous violations, can and will be banned permanently from and events hosted by Dominus Gaming.
If any of the above rules are broken, users will be penalised accordingly. Users may be suspended and/or banned if the depending on the severity of these violations.
-If a driver feels they have gained a position by disrespecting another driver on track by nudging them wide or causing damage, the said driver should slow down to allow the affected driver to gain his position back.
Because Dominus Gaming is trying to create the most realistic racing experience for sim racers, drivers who fall victim to disrespect of other drivers will not be compensated for during that event. However the disrespectful drivers who cause disruptive outcomes and incidents on track will be penalised accordingly.
-If a driver feels that an incident was not penalised properly during a race, they may create a support ticket with a valid reason on why the accused driver was not penalised correctly. Because all events will be recorded and archived, the support ticket must contain the accused driver's in-game name, and a time stamp of the race of when the incident happened. It is the drivers responsibility to provide the admin this information.
-Drivers resetting their vehicle to the track via the reset button under unsafe circumstances, causing disruption any other driver's race, will be penalized.
-Dominus Gaming admin will not consider investigating a protest by any player if the following conditions are not met:
- A player has up to midnight the following night after the race to report any incidents and to dispute any incidents from the race.
- A time stamp of the incident from the race must be supplied. - The in-game name of the driver you are protesting against.
Format of the incident report should look like this:
Drivers involved: ###
Attached videos: ###
These incident reports will only be investigated by admin if the above format is followed and if they are posted in the correct event's "Race Incidents" channel on the Dominus Gaming Discord server.
-Drivers who break any rules or are found guilty of causing any incidents will receive a strike against their name. Whether it was an accident or not.
Once a driver receives 3 strikes, they will be disqualified from the remainder of the championship.
Drivers are able to reset their strikes back down to 0 if they race at least one clean race.
Drivers will also be given time to discuss their side of the incident reports they are involved in.
6. Casting Events
- Dominus Gaming will assign a broadcaster to each running event that Dominus Gaming hosts. These streams will be shown on Dominus Gaming's YouTube and Twitch channels. Personal streaming will always be allowed by the participants of any events, it is encouraged and not forced that each participant that has streamed an event from his personal point of view send the link of their personal stream via a support ticket. Dominus Gaming will then post the links to each drivers' perspective in the videos' descriptions on the Dominus Gaming's YouTube and/or Twitch page.
7. Driving Standards
Our Driving Standards are designed to promote clean and fair racing in all Dominus Gaming events. Our rules also include guidelines for general race behaviour.
Table of contents:
1. Racing Regulations
2. Track Regulations
2.1 Track Rejoins
2.3 Reset Button
2.4 Track Limits
2.5 Pit Lane
3. General Etiquettes
4. Starting Procedures
4.1 Standing Start
4.2 Rolling Start
4.3 Additional Notes
1. Racing Regulations
1.1.1 - Respect your fellow drivers. Keep a friendly atmosphere in the race lobby and treat all other drivers as equals.
1.1.2 - You should, at all times, try to avoid any intentional contact during our events. We understand that a degree of contact is inevitable but, this must always be kept to a minimum, even if you have to compromise your race to do so.
1.1.3 - If you accidentally knock/push/shunt another car off the track, you must slow down and wait for them to rejoin the race and take back their position. Every driver is to be shown the same level of respect. This rule can only be overruled by the affected driver telling you over voice chat to keep going.
1.2.1 - As the chasing car, it is your responsibility to avoid contact with the car in front. The following types of manoeuvres are prohibited:
-Bump drafting in general
-Forcing a driver to exceed the track limits
-Dive bombing into corners
If another car is alongside you going into a corner, you must adjust your line to avoid contact. For the avoidance of doubt, if any part of the car attempting to pass is alongside the rear wheel of the car in front, this will be deemed to be "alongside". The following types of manoeuvres are prohibited:
-More than one change of direction to defend a position
-Forcing a driver to exceed the track limits
-Any other abnormal change of direction
1.4.1 - Same-Class Lapping - When a lapping car approaches you, it is your responsibility to allow the faster driver to pass at the earliest possible safe location, e.g. lifting on a straight or yielding the apex in the next braking zone.
1.4.2 - Multi-Class Lapping - If you are going to be lapped, you should hold your racing line and leave the other driver responsible for making a safe pass. By sticking to the racing line, your movements are more predictable. It is also helpful to lift off the throttle or open up a braking zone, to allow the lapping car to pass sooner. If you are aware of the lapping car early enough, you may move off the racing line, provided it is safe to do so.
1.4.3 - The lapping car may flash their headlights to alert the lapped car of their intentions. You must act upon this as soon as it is safe to do so.
1.4.4 - If you are going faster than a car that has lapped you, do not attempt to unlap yourself without permission from the driver in front - eg by request on Teamspeak or Discord.
1.4.5 - We would advise all drivers to enable the "relative box" on the hud, as well as the rear view mirror, the proximity indicators and set your in-game spotter to "always on", to give a clear picture of the race happening immediately around you. This will inform you how to approach overtaking situations - whether to fight, yield, or be patient. Real-time gaps of cars in front and behind of you on the track are shown, along with their class and race positions.
2. Track Regulations
2.1 Track Rejoins
2.1.1 - Should a car leave the track for any reason the driver may rejoin but only when it is safe to do so and without gaining any advantage.
2.1.2 - If you do go wider than expected and leave the track, you must allow any following cars to pass before re-joining. You may not block a car by returning to the track prematurely unless they have clearly indicated that you have the room to do so (eg. moving clearly out of your way).
2.2.1 - For races that take place at night time, fog or rain conditions, all drivers are required to have their headlights on in order to make your car visible to others.
2.2.2 - Headlight flashing is reserved for lapping manoeuvres only, you must not use them as a distraction technique. However, in dangerous situations, such as a particularly slow car in front that happens to be on the same lap, you may flash your lights in moderation in order to alert the driver ahead.
2.2.3 - Please also make sure you have a button assigned to turn the headlights on and remember to switch them back on, if needed, when leaving the pits.
2.2.4 - If your headlights are no longer functioning, as a result of an accident, and the prevailing conditions require the use of them (eg. night, fog, rain), you must pit for repairs immediately.
2.3 Reset Button
You may only use the reset button as a last resort. You must not use it when cars are in, or approaching, your area. Please wait until the track is clear and that your car will not respawn in the path of any opponents. To reduce the chances of the reset button being required, we recommend that you map a button for the ‘Start Engine’ function, especially if you have manual clutch enabled. (Only Project CARS 2)
2.4 Track Limits
2.4.1 - Members of all Dominus Gaming events are expected to keep at least two wheels, of one side of their car, within the track limits at all times. For all of our events the track limits are defined by the white line bordering the track
and do not include any curbing which lies outside of this line.
2.4.2 - If you make a mistake and you gain time or position(s) from doing so, we ask that you lift off the throttle, as soon as it is safe to do so, to give back any positions or time that you have gained.
2.4.3 - We use the in-game penalty system. If you feel penalties were given to you by the game unfairly, please post it in the correct reports channel on Discord in the correct format and we may void the penalty if we deem it unfair.
2.5 Pit Lane
2.5.1 - Do not cross pit entry/exit blend line when entering & exiting the pits, this is for other competitors' and your own safety.
2.5.2 - Manual pits are enabled in all Dominus Gaming events and you must observe the pit-lane speed limit (37mph / 60kph). The speed limit start/end are clearly marked with white posts, painted with the pit-lane speed limits. Only
Project CARS 2
2.5.3 - During practice and qualifying sessions, do not click 'Drive' and sit in your garage. This will prevent other cars from leaving the pit lane. Only Project CARS 2
3. General Etiquette
During qualifying and race, communication should be kept to an absolute minimum. For example, a warning that you are alongside someone or are leaving the pits is perfectly acceptable.
3.2.1 - All drivers who have registered for the event must "check in" on the DOminus Gaming website prior to the race. There are step-by-step instructions on the Dominus Gaming Discord under the #help channel under the respective event you are taking part in. Those who do not check in will forfeit their place to any reserve drivers present. Therefore, any drivers who are running late (but still able to take part) must inform the admin on the Dominus Gaming Discord, in order to have their spot reserved (when reasonable).
3.2.2 - Dominus Gaming will create multiple Voice Chat channels for each team taking part in the event under the respective event's category on the Dominus Gaming Discord. It is encouraged that you join your team's Voice Channel so admin can make any communications with you before, during and after the race if need be.
3.2.3 - When you join the server, you will be placed in the lobby. You can make your car and livery selection, but do not 'Vote to Start' until instructed to do so. Only Project CARS 2
3.3.1 - In qualifying, it is your responsibility to find free space on the track when starting a hot lap. A car on a hot lap does not have to yield for a faster car approaching from behind. Faster cars are, however, allowed to overtake slower cars provided it is safe to do so.
3.3.2 - If you are on a hot lap, please switch your headlights on (and remember to switch them off as soon as you have finished/abandoned your lap). This will notify drivers of your intentions both in front of and behind you.
3.3.3 - If you are on an in-lap or out-lap you must let faster cars pass you without blocking them or otherwise hindering their lap, e.g. by moving off the racing lane.
3.4.1 - When on the race countdown screen, once race setups and strategies are selected, drivers need to be ready in a timely manner. If a driver has not selected the 'ready' button after 2 minutes, they are moved to the garage.
3.4.2 - We ask that you leave discussions of racing incidents until the race has concluded and all drivers have crossed the finish line. Discussing incidents mid-race is very distracting for other drivers. Please leave discussions until after the race and/or report the incident to the Stewards in the current event's #race-incidents channel in the correct format.
3.4.3 - Disconnecting is not permitted, unless you have a genuine real-life emergency or that you are a danger to other drivers on track due to connection issues. In all instances, you should retire to the pits and stay in the race lobby until the conclusion of the race. If you fail to do so, you will forfeit all race progress and points.
4. Starting Procedures
4.1 Standing Start
Drivers are to use the in-game starting lights, and are to accelerate on the green light. It is advisable to keep your foot on the brake, especially for tracks with the S/F straight on a slope
4.2 Rolling Start
Our rolling start system utilises a completely manual procedure, featuring a parade lap:
4.2.1 - When the lights go green, a dedicated pace car, usually driven by an admin member, will make it's way from the back of the grid to the front. No driver may move their car out of position during this time. Once the pace car passes the lead car on the grid, the lead car will follow, and the rest of the field follows one at a time in single file formation.
4.2.2 - At a pre-determined point on the track (usually in the final sector when the pace car pulls into the pits) all drivers are to make note of their position and form up in double file formation. No chat is permitted from this point until after the race has got underway. The speed of the formation will be determined by the lead car but may not exceed 120km/h until the lead car crosses the start/finish line.
4.2.3 - The side of the track that pole position will form up on will depend on the track. The rest of the field has to form up accordingly. This will always be worked so that the pole sitter has the racing line into the first turn.
4.2.4 - Once the leader crosses the start/finish line (or other pre-agreed landmark at a limited number of tracks) he must go full race pace as the race will have officially started.
4.2.5 - When the lead car crosses the star/finish line, all drivers may accelerate and also are allowed to overtake as the race officially begins.
4.3 Additional Notes to Rolling Start
4.3.1 - The pace of the lead car will be dictated by the race directors before the start of the race. All the other cars must follow and maintain a sensible gap between each other.
4.3.2 - During the formation lap you are allowed to steer left/right to warm up your tires and perform brake checks or overall warm up your brakes.
4.3.3 - If a car stalls on the grid in the beginning of the parade lap the car behind must give them a chance to get started. Leaving the grid is a slow process and a small delay is easily caught up in the first few corners.
4.3.4 - If you spin during the warm-up procedure you must wait off the track until the whole field has come through and rejoin at the back. You must not re-take your position in the pack.
4.3.5 - It is important that you take note of your position when instructed to and not assume that it hasn’t changed from the start of the race. If a car has spun, disconnected or had to retire the positions will change and the 2x2 formation must be based on the correct and up-to-date positions.
4.4 Reverse Rolling Start
For races which feature a reverse grid (top 10 or otherwise), the rolling start procedure is slightly altered. For Assetto Corsa the server is organizing the new start order.
4.4.1 - On the green light, all cars leave the grid in single file at pit-lane speed on the left side of the track. No weaving or brake warming is allowed. You must assign a pit-limiter button and the pit-limiter must be engaged during this time.
4.4.2 - The race director will then call out the new start order. When your name is called, you pull to the right, overtake the queue, and start forming a new line further up the track (normally a few corners in advance). This new queue will also be at crawling speed, so drivers will need to be careful of their closing speed when joining the back of the line.
4.4.3 - Once the final car has joined the back of the train, the lead car will be instructed to accelerate up to the defined speed, and the formation lap continues as normal.